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The controls and aiming need a bit more work here.

At one point, I just sat at a corner and spammed space bar as projectiles fell from the sky. In other words, it wasn't very engaging.

Also, I would avoid having backgrounds that were pulled straight from Google images. I know it's hard to make art, but those images are really out of touch with this. Last thing, have your tutorial show up after the player hits the start button from your game. Having a "How to Play" on your menu would have play testers to skip that.

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Thank you for the feedback. The background images are from canva.com, not google images. Many people use stock assets for their games. I suspect that without stock assets, those of us just starting out - and really trying to learn it all, while in flight - may become frustrated and  quit.  With that said, I did have fun trying to create some of my own assets ( bird, bullets, blocks and even some of the music) and hope to eventually get better at it. And noted about the placement of the instructions -good suggestion.