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(2 edits)

Updates!

I’ve refactored the movement a bunch and added floor sliding, crouching and crawling, and wall-jumping! (everybody loves a good wall jump ;) )

Wall-jump and slide:

Crouch and crawl:

…Feels nice!

Game Endeavor’s platformer tutorials helped me a lot, and I’ve already learned a bunch from adding these few movement extras. Especially about using Finite State Machines. I can see why these or similar patterns can become pretty critical in game design!

I’ve also started to entertain a new idea for the challenge/enemy… I’ll post updates once I flesh it out more and get some headway on it!