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I'm sorry GUI designers, I have underestimated you. Well, I never thought it was easy at all, don't get me wrong; but it reminds me of when I first tried to learn to improve my drawing.

I suck, and I have no idea what I'm doing. But isn't what this jam is about?

There aren't any finished elements to show so I shan't showcase the horrors just yet, but I've worked on several more things since my last log. Nothing too screenshot-worthy. Multiple enemies require a loot pool to roll the chance for each possible item drop, as well as tally up gold and exp. Another basic functionality for my collection.

I've also got in most of the implementation for selling things to the shop. I have one last thing on my list before we both move completely on to the graphics; level-ups. Characters gain xp, but I haven't gotten round to actually implementing the level-up process yet. Well, I don't expect it to take too long.  I just need an exponential xp curve and decide how many stats characters should get on level-up...though I suppose skills on level-ups are also pretty RPG-typical.

I've been making major progress on my dissertation project lately - in fact, the first (and by far the most difficult) part is finished! That also means things are short again, even though I didn't post a devlog yesterday. I'm pretty happy that I have 90% of the functionality down by the week mark, though - even if I fully expect many bugs to surface.

I hope you've all had success with the progress of your own projects. Until next time!