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I was feeling a bit down on my project lately because I'm lacking a functioning engine and art assets (aside from characters). It's a little tough working on one knowing the other won't be there, so I spent a bunch of time today essentially drawing concept art that I probably won't be able to use, just so I have something to look at.

I started with "box art" for fictional board games that are played within my game:

...and then tried to make cards and boards that would be a part of these games. I ran into the obvious and extremely predictable problem here that actually making art for several board games and card decks is rather a lot of work, even when using public domain images. I still made some funky designs though:

...after which I came to my senses and realized that I'm going to need to stick with my strengths and design cards that can be procedurally permuted instead of relying on manual drawing / photoshopping. I then went back to programming stuff, and now finally have a method for drawing character avatars in little circles to represent game board tokens while also being able to draw them at a different size in the avatar display box that's part of the dialogue system, which brings me one step closer to having a functional game engine (I just need card rendering, board rendering, and a bunch of control widgets).

Man, I've done so much work on this, and it's not even remotely playable yet. Game dev is stressful, y'all.

The whole iteration thing is useful but also annoying. There are so many things that may seem simple in concept to implement but then creating them and adding them into your game just takes so much time. To even get just a playable version takes a lot of work. But hey if we all aim for something to show that's the best possible outcome of this jam.

Your artwork alone makes this something I'd love to play. Those card designs look so awesome! Fingers crossed you get to a point of having something playable to share.