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This was an optimisation update for the most part, and good grief does it succeeds at that. The automatic surplus works wonders. No more food shortages or surplus micromanagement.

The hauling improvements are also a blessing. Things get done at an incredible pace. I can order a hundred houses and they pop up like mushrooms in the rain as one dude with a wheelbarrow full of bricks just passes by. As a result I have an incredible number of idlers. Previously they'd all be busy hauling shit left and right, now they just chill at home. Which does wonders for my tick rate. I'm pushing 1100 citizens and it's still smooth.

Pig breeding seems to be either very slow or a little buggy at the moment, I'm not seeing new piggies in my pastures.

If I may suggest, maybe put the default sprites in the tilesheet guide (instead of having it empty), so as to make it more intuitive, and tweaks easier maybe? I'd like to see if I can just change the stone walls/towers a bit, but as it stands graphical mods seem meant to be done from scratch.

You're not kidding, it's like night and day. The new trade model too, the old one is not missed. Setting up and modifying long supply lines is such a joy now that I don't have to babysit everything. I forgot a city in an old kingdom and it wound up with almost 7000 limestone....

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Pigs breed as they're needed, empty pastures aren't considered a "need". A tradehouse constructing wagons would be considered a need, though.


That's a good point about the tilesheet guide, I'll try to remember to do that for the next patch.

Oh. Well I guess as of now wagons and wealth are the only uses for pigs so it doesn't really matter. I know pig trading is planned, but maybe we could eat them one day? Possibly around the morale update as a luxury food.

Pig meat will probably be one of the first luxury items.