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(+1)

Hey!

Thank you so much for the feedback! I took a bit of a break from Itch.io so I was only able to respond now. Sorry about that! I hope you're still interested after all this time!

I have a lot of regrets on how I implemented stuff in the game. Being stunlocked happened to me a lot during testing, but I put it off because I didn't think I would have enough time to get a good solution. You do have some control once you respawn, but my original idea was to do what all beat-em-up games do - throw all enemies to the ground to prevent them from immediately gang up on you.

The shift keys problem is tricky. I remember having that problem a lot, but in newer Windows versions I guess it doesn't happen? At least I don't remember having the problem. I'd love to add customizable controls to this game to prevent this from being an issue (or make it so you can hold the keys to attack repeatedly, but I don't like this idea as much). The shot is kind of weak, I definitely balanced the game towards using mostly melee. 

I am very tempted to, one day, improve this game and make a post-jam version (in fact... I'd like to do that to all my games haha). A lot of problems have easy solutions if I just think about them for a while. But of course, it's hard to gauge interest in months-old (or year-old) jam games that few people played in the first place!

I love hearing that you liked the animations! I tried a few new techniques in animating the character and I have already heard some comments saying they had issues. I'm glad you enjoyed it!

I am very happy to hear that you enjoyed it. I wasn't too proud of my game (we never are!), so hearing all this positive feedback made my day. Thank you very much!

I have uploaded the source code to the main game page. Truth be told, I haven't changed it at all... But I figured it would never be more ready for the general public than it is now haha. Good luck! Talk to me if you need anything. I'll try to take less than 90 days to reply next time! Also, I just assumed itch.io had a DM feature, I never even bothered to check. Guess I was wrong!

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Oh wow, that game looks amazing! I'm super excited that you liked my character enough to have her included - to be honest, I think she doesn't hold a candle to all the other included characters in terms of design, but I'm happy to hear that you like her! I think this is how game creators feel when their characters end up in Super Smash Bros!

Your artist did an incredible job in replicating her - the actual design in game is a mess of sprites in front of one another, each moving semi-independently to create animations, so I hope she didn't have too much work.

I'll be checking out your game soon. I'm super happy that you liked mine!

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I played your game very quickly right now. I played through King Candy's level as my character and then halfway through Cure Lovely's level as Cure Grace (Nodoka). I will need to play through it with more time this weekend. So far I like what I see! First, I really liked how my character was translated to the game - to be honest I like it more here than in my own game, so props to the animator haha. Also: for a game with so many characters, this Mega Man style progression is a good idea, you can have a small level for each character and still have a lot of content. Are the 9 levels you face randomly selected? They seemed to be the same in my 2 playthroughs, but I may have misremembered. Is there going to be a level and boss for each character or are the "enemy" characters well defined?

I think there's no problem with clones, as long as it's not required to beat the game with all characters to unlock stuff - in that case it can become tedious having to play over and over again with the same moveset. But so far it seems that it's not the case!

Reading about your game having over 200 characters is one thing, scrolling through 11 (?) pages of playable characters is another haha. I am looking forward to checking out the rest of the game, there seems to be a lot of content! I'm not used to fangames having this much content!

Itch.io can be kind of aggressive towards fangames, these are people trying to launch their own IPs and may dislike the competition from work based on preexisting content. I used to frequent smaller forums (that may have already closed down) which received these types of games more positively. Don't worry about it!

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