Hey!
Thank you so much for the feedback! I took a bit of a break from Itch.io so I was only able to respond now. Sorry about that! I hope you're still interested after all this time!
I have a lot of regrets on how I implemented stuff in the game. Being stunlocked happened to me a lot during testing, but I put it off because I didn't think I would have enough time to get a good solution. You do have some control once you respawn, but my original idea was to do what all beat-em-up games do - throw all enemies to the ground to prevent them from immediately gang up on you.
The shift keys problem is tricky. I remember having that problem a lot, but in newer Windows versions I guess it doesn't happen? At least I don't remember having the problem. I'd love to add customizable controls to this game to prevent this from being an issue (or make it so you can hold the keys to attack repeatedly, but I don't like this idea as much). The shot is kind of weak, I definitely balanced the game towards using mostly melee.
I am very tempted to, one day, improve this game and make a post-jam version (in fact... I'd like to do that to all my games haha). A lot of problems have easy solutions if I just think about them for a while. But of course, it's hard to gauge interest in months-old (or year-old) jam games that few people played in the first place!
I love hearing that you liked the animations! I tried a few new techniques in animating the character and I have already heard some comments saying they had issues. I'm glad you enjoyed it!
I am very happy to hear that you enjoyed it. I wasn't too proud of my game (we never are!), so hearing all this positive feedback made my day. Thank you very much!
I have uploaded the source code to the main game page. Truth be told, I haven't changed it at all... But I figured it would never be more ready for the general public than it is now haha. Good luck! Talk to me if you need anything. I'll try to take less than 90 days to reply next time! Also, I just assumed itch.io had a DM feature, I never even bothered to check. Guess I was wrong!