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This game was pretty good, the puzzles where easy but fun to do, the trace of the character is just beautiful but one thing that I didn't really liked was the camera, It's really strange, like, you look right but the game make you look left, if you play with a console controller it's all good but in a PC is just strange, but with the time you get used to it.

Also, one thing that I wanted to ask, when you go down to one room that has a knife on top of the crate is the end of the game? because I got stuck in there, I played 1 more hour "offline" and didn't find anything or how to get that knife, because if there's more I think I will need to change somethings in my video...

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for the knive you'll need to kick the box under the vents, objects have physics and it'll fall to you

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But I think I did that and it didn't fall... must be a bug them :/

Edit: Not a bug, I didn't do that, didn't think the game would make you do something like that xD

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Sorry for the late reply. But better late than never ^-^'

I'm happy you enjoyed it! Normalin's design was ok at the time, but I'm sure I could do better if I gave it another shot with my current skills :D

I always thought that the camera controls felt right, despite the many complaints. Maybe its the fact I always test my games with a controller that I don't realize the mouse/keyboard controls are terrible.

The knife puzzle is a bit bullshit actually if I'm being honest. It makes use of a game mechanic that isn't demonstrated anywhere else and nobody would be able to guess intuitively. So for that one you can blame my failing as a game designer.