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(1 edit) (+1)

The game was a bit buggy but I still had a good time. I like that the loot and enemies seem randomized, I think it’s a good concept for making the game a bit more dynamic.

Some of the issues I had:

  1. It was a bit hard to select individual units. (It seems the hit box for units is too big?)
  2. Unit formations don’t seem to work.
  3. It’s a bit hard to tell what’s going on in combat. (HP bars for each enemy are hard to see, units are all clumped together)
  4. Attempting a repeat playthrough breaks the game. The 1st restart makes most enemies disappear. The 2nd restart bugs the items.

Despite the issues, this is a pretty good attempt for a first game! (Better than anything I could ever make!) If anything, it just needs a bit of refinement in some areas! Build on the concept a bit more and it could be a pretty great time. Keep up the good work!

(+2)

Thank you for the feedback!! The selection system was a really big hurdle and I wish we had time to totally redo it. I think handling inputs is an overlooked difficulty in games look this.

(+2)

Great Video. I made some more improvements from comments you made!