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Congratulations on this wonderful game that has given me hours of good fun!
I got stuck on level 16 though.
There is a step that I just can't get past (see picture).
Does anyone have any ideas or suggestions? :-)


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Hi, thanks for your appreciation. Well... apparently that is not the right direction for our creatures... if I were you (and if you have already opened the gates), I would try to go to the right, without being too much afraid of getting stung during the ascent. . . . . . . . . . . . .

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WOW, the challenge increases even more!
Thank you very much for your answer, your game is amazing!

I finished your game and after several months it is still one of my favorites. Do you plan on doing a sequel as well?

Well done on finishing, I can't get past level 16, even with the hint above!! I can get the white balls home, but can't figure out how to get the yellow ones home. I tried a similar route to the whites but built the blocks up higher hoping more invisible blocks would appear above the twin spikes next to the white cage, but it didn't happen, d'oh!

Hi, the yellow balls follow the same route as the white ones, except the fact that you have to remove the blocks before the white gate and let the yellow balls fall on the floor below.  Gather the balls and move them on the left: go upstairs and then reach the yellow gate on the right. Let the  balls fall from above on the gate. Either way, you've already done the hardest part!

Great, must give that a go, thanks Melvis👍

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Thanks again for that hint, got back to it and finished it, yippee! And a huge thank you to AGPX for writing this great little game, some of those later levels were real head scratchers 👍

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Thanks for playing Planet Balls. It took some effort both in implementation and in the level design and your appreciation pushes indie developers like me to do more video games. The later levels are challenging and sometimes it's necessary to make the balls cooperate with each other.
However, this game didn't have a big spread, I think mainly because it was not distributed through some game publisher, but I prefer to remain a 100% indie developer... ¯\_(ツ)_/¯