Day 10-11
Enemy are movin' and groovin'. Changed bullet from a moving object to a linerenderer that spawns at the end of a raycast. Figuring out how to render the length of the line while still keeping the right rotation was a bitch but I got it working in the end. I'm a little paranoid with adding too much performance hit where it isn't needed so I'm figuring out how to implement enemy movement without a dynamic rigidbody. It still has a kinematic rigidbody for hit collision.
Next up is an enemy wave spawner, enemy attacks, enemy climbing (To get to the sleepers), enemy interactions with barricades, and hopefully some improved enemy movement
I SHOULD get onto gui soon...