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there's a blueprint for a good number of items up on the top shelf.

Try sandbox mode to get a feel of how things work. Then apply to shop mode.

Could also try gut instinct. If you put something together and it doesnt say you made something... Then do it over differently...

If smithing was the roadblock.. You need hot ingots on the anvil to make selection

Theres a problem I have, maybe I'm using the wrong version or something, but I cant switch from making heads for shields when I press the Z key... Do I need some form of blueprint to change it? Or is there something I'm missing?

You'll need to also have ingots hot and ready on the anvil for that. (Which is what I was talking about for "smithing")

  1. Get ingots
  2. Place them on the forge and turn the bellows on
  3. wait for them to change from cooled (insert type) ingot to Heated
  4. Take the heated ingot and set it near the top of the anvil (rectangle area)
  5. It'll snap into place, however, they can stack ontop of each other, try and make sure to scootch them over a bit before dropping them
  6. Open Radial
    1. 1 Heated Ingot on anvil -> Shield accessories (no real use yet, also not included on part blueprint); Sword tab lights up and is selectable -> Small Blade (used in making daggers and Spears for now)
    2. 2 heated ingots on avil -> Shield edging (no use), Normal Blade/1h sword, All other tabs are lit; Blunt tab produces "Small hammer head" for 1h hammer (Mallet) and polehammer - axe tab produces "small axe head" for 1h axe (hatchet)
    3. 3 heated ingots -> Shield Tab still selectable, but no actual recipe exists (Hopefully eventually you'll be able to make full Metal shields and this will be the meat of it) - Large Blades (Greatsword), Large Blunts (Greathammer) and Large axes (First model is 2h axe (battle axe) and the second model is Pickaxe (strike a "heated" tool head to change models, just like if you were hitting the ingots))
  7. After Striking the heated ingots until an item is produced (they will make a striking sound if you're actually making them into something) - drag the tool head to the bowl of oil next to the anvil to immediately cool it off, and then you can take that and assemble it.
    1. this is where the Blueprint comes into play
      1. The Blueprint is a piece of Parchment/scroll paper up on the top, right shelf, you can see it when you're leaving your bedroom
        1. It'll show "Pole grip + small blade" (Spear/Polearm variant 1)
        2. "2h grip + 2h guard + large blade" (2h sword/ Greatsword)
        3. 1h grip + 1h guard + normal blade (1h sword)
        4. 1h grip + small blade (dagger/knife)
          1. Not Shown: Pickaxe, Polehammer,
        5. 2h grip + Large Blunt (Greathammer)
        6. 1h grip + small blunt (1h hammer (I call them Mallets))
        7. 1h grip + small axe (1h axe (Hatchet))
        8. 2h grip + large axe (2h axe (Battle Axe) (Note I suppose that technically this means Pixkaxe is shown, because it's a 2nd model of the large axe head, rather than its own selection... ) (Pickaxe is properly crafted with a 2h grip and pickaxe head, and can only be sold as such, The Blacksmith can wield any pickaxe head - whether its 1h, 2h, or pole)
          1. .
            1. Sub note... I just learned that if you move the Blueprint, or maybe it just does it on its own.... It duplicates itself multiply times... I tried to move my just not and had 6 of them jammed together, they moved slow, thought they were lagging the game but a customer came in
              1. You can incinerate the blueprint, which is good if this happens to you, maybe rule of thumb, Incinerate blueprint if you touch it and before you quit playing, just so it has less to stack and duplicate.

Thank you! This explains alot, now time to get smithing!

Ok- two questions, and this may seem stupid but I genuinely don't know.

1. How do I sell my weapons?

2. Can you make grips/guards?

(+1)

2) It is planned, but currently, no. - You buy grips from either shipping (window/chart near anvil and forge) or from partsmith Geofrey

when you buy from geofrey, there's a really uber cheap 1h/2h grip (1$/2$ respectively) however - Bear in mind you need to be verrrrrryy delicate shopping at his place currently

Use his shopping basket, and carefully set the grips inside, crouch, and pick it up gently, and then uncrouch and carry it out when you're ready

If you mess up, or decide one of the grips isn't affordable for you - Give up, and put the rest back too - If you have a pricing error - it'll ding you and call you a thief and mark all the grips as stolen (not entirely true, it might only mark a couple, but still), once the items are stolen, they're stolen forever.

1) you'll need to hand your weapons to NPCs who request them - you can set up some of them behind the tapestry on your counter, handle side in, and the NPCs will usually see them from the first and second shelf

If you haven't seen how to open shop yet, there's fine print on the door - you have to click the actual "Shop closed" plaque ontop of the door to change to open, just opening the door won't do it for npcs to come in.

___________


when You're selling just copper, it can be hard to make each day seem profitable and progressive - but I assure you, it won't always feel that way, copper is just the slowest tier (that said, I've been having trouble myself in 0.0.82 getting NPCs to desire my most expensive metal...)

The Main reason copper's so hard to progress through is because its so "cheap" and grips and guards are still required, almost as expensive.

Where a great sword gets you maybe 50 or so $, and costs about as much to make in copper

A great sword in tin is 1500 for the tin, and only 20ish for the rest - 10% of 1500 (mark up) is 150 -> easily paying for 4 more grips/guards, ontop of a replacement 3 tin

______________

Do not close the lid of the shopping basket, btw.

Well. You can, just don't have it lidded when you leave - it will trap the items forever - when the shopping basket crosses the threshhold of the store, It swaps the basket for a regular crate, The items inside must be free if they're to remain usable -

IF they're locked in the "Shopping basket" - That's what they'll remain because the "Shopping basket" erases itself from existence as it swaps out for a crate, leaving "Locked" until you "Unlock" the shopping basket, which doesn't exist to unlock.

(+1)

Thanks! I'll try this out now. Hopefully I don't have to come back!