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(+1)

Thanks :D

Unfortunately, the nomad theme got kinda lost in the end. There was supposed to be more of a nomad-y 'journeying' theme in the actual story of the game. Journeying in the sense of traveling through OS versions, etc... (Maybe it made more sense in my head? Who knows!)

I have added a step-by-step walk-through for anyone that gets stuck:

https://2shady4u.itch.io/supreme-dev-os/devlog/213662/step-by-step-walkthrough-m...

An in-game hint system would've required more development which probably, if I had it, I would've rather spent on further polishing the game's features.

Most of my time spent during development was spent getting Godot's control classes to behave as I wanted to. For example, I initially used WindowDialogs for the program windows... but those things actually behave horribly in my context! Thus I had to switch to Panels and program the actual closing, minimizing and dragging functionalities myself!

I would've liked to spend a little bit more time getting the Terminal window to behave like I want to (Better auto-focus, auto-scroll , etc...), but I was out-of-time...