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Sometimes, I slot in a graphic, and it feels like all my foundations are coming together. Sometimes.

Hello. If you're still reading this, thank you, and I'm impressed.

Since my last post, I've implemented the levelling system. It mostly involves exponential functions to calculate stat gain and next level exp. There are also now sprites on the screen, and my targetting overlay finally has those arrows I've been raving about for so long.

Everything is...working, now. However, I don't think there's much disguising that I've spent most of my time frantically getting features implemented. There's a lot of polish left to do, and I can only hope we're on track to get most of it done. There's supposed to be a shop of...meta items that have special mechanics, but it's looking dangerously close to the chopping block. 

I also re-did the shop screen for both buying and selling, making things look a bit nicer on that front. Well, it's still not in its final state, though.


As you've likely noticed, I've made a graphic for the game's iconic item and...the slime. I'm working on a wolf, but compared to a gelatinous ball of solid colour with slight highlights - well, it's a bit harder. The shop screen unfortunately has the visual illusion of dark circles between square grids, which I'll need to figure out how to get rid of.

Most of the upcoming work is adding enemy sprites to populate our dungeons, as well as continuing to iron out GUI elements. If only I was capable of art. 

Hope you're all enjoying the jam. Good luck!

(+1)

your progress is awesome ... it's looking better and better...very nice.

you are making a great work!