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(1 edit)

Really appreciate the support, Mark, it's great that you enjoyed the demo! We'll be posting more regular devlogs and updates in the coming months to show our progress , so keep your eye on our blog and our Twitter if you want to follow along.

Sorry you had trouble saving the game though. That's a critical bug for sure, so we took a look at it right away, and luckily I think we found the problem. This appears to happen if you open the .DMG file and play the game directly from that location. While the game does start from there, it can't create the new files it needs for the save system to function.

To remedy this, open the .DMG file, and then open your Applications folder in a second Finder window. Then, take the HenchmanStory-Demo-mac file and drag it into the Applications folder. After a minute, the game should be ready to go, and saves should function properly as long as you open it from the Applications folder. You can then get rid of the original .DMG file to save space. We realize now that's not wholly intuitive, so for the final version, we'll look into creating MacOS installer that takes care of this for you. So thanks for pointing that out, and thanks again for checking out the game!

Thanks for the reply and the help! Looking forward to the updates. Quick Question; I saw on the kickstarter page that the stretch goal fell short on Miss Dynamo route, any chance of it coming as a future update post-release? 

No problem, happy to help! As for the Miss Dynamo romance, I can't promise anything, but if the game does well enough and there's enough interest a Dynamo route or side story is something I can see us doing. The team in general likes her a lot, as do a lot of players! So it's a possibility we may discuss after launch - we just can't guarantee it.

I was bummed when I saw that it was just under that goal when it ended. Hopefully the game sells well and it can be added in sometime in the future, something like that is awesome since it adds more game!

Same, her character matches Stan's so well. From the way the game's written, in just the demo BTW, I definitely believe that it'll sell well enough.

That's good to hear, looking forward to seeing the full thing!