For a demo with the appearance of such simplicity, it does a fantastic job of communicating what the player needs to know. The environment does a fantastic job of directing the player into an area right away without outright telling you what to do, the beacons did a wonderful job of showing the player where to go rather than telling them and the health/ammo felt obvious but natural in sense of "there's a bunch of crystals lying around and all I have is a bow... SHOOT IT!" that shows you a mechanic while letting the player discover it. All in a world that felt both minimal but deep and simple but rich. From a mechanical and visual standpoint I was blown away for something with the label of Prototype Demo, I'm really looking forward to what comes of the full project.
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We're flattered to hear such positive words. We hope the Crowdfunding will bring enough supporters to allow us to bring even more to the table - we still have a lot to show in the future! :)
Thank you again - it means quite a lot to us, especialy that we're just two guys who love to make their dream game come true. :)