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Day 10

After checking-in the recent code on GitHub EarlGrey started working on visual things and myself on the necessary background code.

The title on the intro screen “Farbenfall” got a new nice font and now we use a 16:9 screen standard resolution (1280x720). Later I need to think about this resizing part but after the jam because I want one playable level as minimum condition and that could be hard to get because only a few timeframes are left.

I restructure the code (again...other parts) to have scenes and for playing the game the playfield scene. Every scene has its own event loop, so when the scene is switched I don’t have to care about different scenes in my main event loop. I only set the event loop of the active scene and go for it.

Meanwhile Eary Grey finished our intro buttons and they look really nice and give the impression how our game world will look like (at least in our first level).

Then I implemented that you can grab the block with the mouse and when you touch the waterfall it gets the color of it, only one-time because I had a fallacy when I colorized the white block I can’t replace the color white again. I need to investigate if I can do something with pygame masks or if I need to save the reference image so I can use white replacing every time.