Also came via twitter link.
Suggestions:
- Animations for hero when defending against arrows
- Tracker when defending against arrows (time or how many arrows left)
- Textured grass (it’s a large flat area without anything going on)
- Shorter/more rounds? Make each stage quick to get through (I don’t know how many there were as second stage dragged on and I died)
- Transition (fade-2-black, wipeout, etc) between king/defense and defense/king
- Have hero start at door when in all cases (for quicker replay and makes narrative sense)
- poke(0x5f5c,XX) and poke(0x5f5d,XX) to change btnp delay and interval so you don’t get a stutter when holding down X when you have the sword
That’s probably enough for this iteration of the game.