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you know I understand that alot. You guys have a life and such, but I must say even though I'd get a steam key once it is released there, Im not gonna pay $7 in itch.io. I have a suggestion, you should just have the base game br like this one, modern and medival factions, then add other stuff like ww2 faction ww1 faction and such as like $3~5 DLCs. I raged on Ravenfield a lot about this stuff, comparing to other games (in steam) the cost seems too much, for simple fun sandbox game. Lets be honest here, Im not saying the game is bad, Ive loved it since the first release of ancient warfare 2, but nobody here will be playing this game as much as CSGO or heck even stuff like TF2 or hell Ive seen 7000hr unturned players. In that case no, it doesnt seem worth it for a game like this to cost money starting from the beginning stage, I dont know how you are going to change this game, but for right now, a exclusive itch.io non steam, blocky, (I like it but some people enjoy more professional looking people, maybe add a option) sandbox game in its EA stage shouldnt be costing $7. I wonder how many people actually bought it... To clearify, im not saying $7 is a bad price, its acually quite cheap compared to other steam PAID games, Im just saying paying $7 for a game in which you have no idea of the future is just harsh, and alpha, beta, EA they are all meant for testing, what people like and such, why limit it to youtubers with like 1mill subs and people who $7.

I hate dlc's, that's something really bad for the players. The content will be added in weekly updates instead. That's the price and if people don't want to play it during early access to help the development, they can wait until the full release.

And I had to make it paid for early access, because I can't finish the devlopment otherwise. That's the main problem. I wanted to make it free, but I can't development it for free.

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Hate the fact that its P2P but true though :p