You could also compress it with 7zip and hope it turns out below 2 GB. However I doubt 7zip is going to be that much more effective. Typically you can only expect about 10% better than regular zip but here's to hoping?
Other than that, 2.5 GB is quite a lot for an indie game and I am reluctant to believe that 500 MB can't be freed somehow until support replies.
Butler compresses somewhat better than standard LZMA so maybe you can get away with just saving 400 MB. Which engine are you using?