I love how delicate this game is. It makes me feel so "at peace" and maybe even attached to reality (I really liked the scene where you talk with May in her room, beautiful :) ), but at the same time it deals well with its themes, it treats them with not too much heaviness and "drama", for me, and maybe that's what makes me think that this game is... "Delicate".
A comment said that saving May made them roll their eyes. For me, the fact that "the game convinces you that it actually the blood is on your hands", it has to do with the fact that us, the protagonist, really cares about May, and even though a person, normally, tries with all their might to not blame themselves, when someone that you care about dies you always think about your shortcomings towards that person in every case (if I have to say something a bit more "personal": when one of my grandmas died, even though she died for a sickness, I thought about how I should have visited her more, I felt really bad that I wasn't closer to her when she was alive, I even thought that I was a bit selfish for not doing that... And, like I said, I wasn't even that close with that grandma and she didn't die for depression or anything, she was just sick). Maybe that's why the game presses a lot on "it's our fault that May died". She died of suicide, the protagonist thinks that they were "selfish", and with that comes guilt for their shortcomings.
That's what I think. I don't know if I missed some details on the comment that may explain or even debunk my words.
But for me... You made a great job, Angela :D
-Ele, Ludi Tarantula team