Day 1 down!
So I have a game idea, basically a procedurally generated zelda dungeon, with a key room, boss room, 30 seconds to get through it but each enemy you kill, add time, each time you get hit, remove time, you die when the timer hits 0.
I'm a little concerned the idea isn't very unique, but it does give me an opportunity to play with procedural level design.
I spent the night brute forcing a level generator, I'm sure there's better less error prone ways of doing it but here's what 50 runs gave me with 10 tile dungeons, key placed in the back half of the tiles. (The green tile is the player spawn, gold is the key room, red is the boss room, black with normal enemy spawns).
I'll spend some more time on the algorithm tomorrow but barring a few bugs I can see (boss room isn't always last) etc. I'll build some place holder rooms and generate actual maps this week, I should be starting player controls and enemy ai this weekend. So each room will be a designed puzzle but the overall map is procedural. I'll post more details in the discord unity channel if anyone's interested.
Thanks!