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It's to do with the texture streaming. Unreal requires a certain amount of graphics card memory to load textures and I'm guessing you just don't have what it needs. There are ways to optimize that better as a developer, I'm sure. I just didn't take have the time to really dive into it for this since it was for a relatively short game jam. But I kind of suspected that might be a problem for some players, tbh. It's a very texture heavy game and we didn't do a whole lot of optimizing the images we used due to time constraints.

Can I ask what graphics card you have? If you know. 

Sorry your experience wasn't ideal. Maybe I'll look into fixing that and if it's not too much work I'll update it. 

Ah, thank you so much! The game is really cute and a neat idea, so I still had fun with it. The graphics issue didn't ruin it since I knew it was a problem with my decade old computer. It's just that no one has ever been able to tell me why it happens sometimes. Now I know, so much appreciated! I'm not at my PC but I think I have one of the older GTX 500 series.