8/2/17 11:00 PM
First big update! No real images or anything to show, but conceptually, this thing has received a pretty big overhaul! I think it'll really push me to create the art I've been struggling with.
So, I thought I had a pretty solid concept from the beginning. I'd even made a flowchart for the game. But for a room escape, I really had no idea how to do the puzzles...so I kept procrastinating. Because to do any of the art, I needed to know what the puzzles would be. And to design the rooms, I needed to know what the puzzles would be. But no matter how hard I tried, I just could not think of any puzzles that weren't "click around the room until you find a key", which didn't seem very entertaining at all. It was really discouraging.
Finally, I realized I could just change the game. So...that's what I did, basically. The concept is the same, but it's less of a room escape now. Basically, you still need to go through the villain's head to beat him, but now it's more of a memory game--the more you learn and remember about the villain's life, the more successful you are! I'm a lot more excited to work on this now, and I've made a huge breakthrough in terms of room design, since I now have a much more solid theme revolving around the villain's superpower.
I'm excited to continue working on this! I don't think it'll be an incredibly polished experience, especially since I'm changing the concept last minute, but I think I'll be able to produce something by the end of this, now. Wish me luck!