August 2nd
Quick update- I spent the day modelling and I'm super happy with the results!
The blender render view of the goodies and the open closet I have stuffed in the corner. The smaller items are in a separate blender file so I don't lose em haha.
I was so happy that I kind of eagerly threw some things in Unity to fool around. Going straight to the messing around, I tossed a placeholder indication color on things I have yet to properly add a UV/material color to. Here's a "secret" that I squeezed in (because I wanted to see if the raycast distance would reach the ceiling, and, well-)
I love it.
Also, a minor speed bump- I couldn't figure out why my UV was inverted on my cylinder mesh so I have this melon soda wrapper on hold until I can fix that because man do I really want this completely unnecessary visual in my game.
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While I couldn't implement any sort of text message pop-up systems to interrupt our protags thoughts, I'm rather proud of what I currently have especially given the fact that I've worked more at my day job than I have worked on my game (cries). I'm not too upset though, considering it did seem a little out of my code capabilities.
This will likely be the last devlog update since I have work these next couple days so I want to be spending my limited time on a model grind up until the end of the jam.
Thanks for sticking around and I hope you look forward to my game that I still haven't thought of a title for!!! Geez!!!!