Qbasic using QB64 to compile. I'm using ASCII only, and each char is 8 pixels by 8 pixels, so I only have 8x8 characters to work with.
It's working out though. This has been an eye-opening experience. It's cliche, but less can be more.
I agree!
Once I finish my next two projects I'd really like to write some tutorials on making Text Adventures in Qbasic/QB64 and then hold a jam. I was able to teach my best friend to code in about 2 hours, and she had finished her first game a few days later. Here's a link: https://manstersoft.itch.io/dahlia