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Hi,

Game have potential  -  it can become an education game for children / learning programming (no kill, no zombies, etc :) ). Good work.

It would be great if you add:

  1. Possibility to change the name of the robot - when they broke tools I dont know which tools he has (A little difficult if we have a lot of robots)
  2. More programming features like: exceptions (tool broken). I would be able to program the robot to take from storage the tool itself
  3. I would like to specify how many items I can store in the store. I do not always want 100 AXE (I can't program how many items robot should make - FOR loop would be useful)
  4. Rules: Basic robot = basic programming option . (The better the robot, the more programming options should be)

ThePessimistGuy

Great feedback. Thanks!

(2 edits)

you can teach the robot to craft things 

go to storage pole

get item stick

go to crafting

go to storage plank

get item plank

go to crafting

some thing like that 

add to that after or before

Repeat until hands empty

 Find tree

 Move to tree

 Chop tree

Repeat end

I know that - but:

I can't catch exeption (tool broken) - robot just stop working. If I have this option I can make program and catch exeption to tell robot (program) what he have to do. (go to store)

It would be great if exeptions (tool broken) can return NAME tool. Then I could be program so robot can make another tool for youself... it would be very usefull... without this I can just tell - if exeption (tool broken) go to storage get new tool and back to work..

Why do you need to catch an exception if it never occurs?

If you make the robot do:

Repeat forever

      Repeat until hand is empty

            find nearby tree

            go to tree

            use tool

      end repeat

      go to storage for pole

      go to workbench designed to make an axe

      go to storage for plank

      go to workbench designed to make an axe

      pick up axe

end repeat

It will never throw any error, since it will create its own axe as soon as the one its holding breaks. The setup above is also able to restart without the robot getting stuck on making a new axe, since it checks its hands first.