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(2 edits) (+1)

I got a bunch of suggestions.  Seeing as they aren't bugs or issues, they get a separate report.


The first and most important, is a game recommendation.  Seeing as how Trixie is following the JRPG formula with a puzzle-dungeon twist, it would be a good idea to play a game that does it well.  The game in question is Lufia II for the SNES.  If you want a bugfixed English version, let me know.


Hardcore Gaming 101: Lufia II

NARRATIVE SUGGESTIONS

Minor Suggestion:  Just noticed the name of the bar, "Old Chicken Bar".  What with being a lurid game, renaming it to "Old Cock Bar" might fit into the setting a bit better.   Personally I would go with "Elderly Cock" bar.  This gives a sexual tone, and implies the town would have perverse geezers.  If the recommendation is accepted, the quest log would have to be gone over.

Minor Suggestion:  A proper name for the Tower's "Orc Bar", would be more natural.  Something like "The Orc's Draft", for example.

Minor Suggestion:  Give money a formal and lurid name. Seeing as how it is "C", I think that "Coitus" would make sense for the local currency.  "Eros" is another possibility, which is used by Monster Girl Dreams.

Mild Suggestion: It would be more realistic if the building sign posts in town are merged into the buildings themselves.  Further, more unique names would add the world's flavor.  I have some suggestions on that front.

Zoe's Alchemy Shop - "The Philosopher's Stone" or "Zoe's Orgone Delights".   The word "Orgone" is a psuedo-science concept related to sexual energy.  Assuming that Zoe's specialty is working with perverted materials, I think the latter name would make sense.

The Old Chicken Bar - It has no sign.  I recommend using a rooster emblem if a sign is added.  As mentioned before, I advocate "Elderly Cock" as the name of the bar.

Sleepy Goose Inn - Doesn't have a dedicated sign.  The name works just fine - however, "Leda's Goose Inn" may work as a sexual reference.  Leda is a woman in Greek mythology who made out with Zeus...in swan form.


GAMEPLAY SUGGESTIONS

Mild Suggestion:  There is no option to run away from battles.  This may be a mistake, or intentional design?  Either way, it has implications for how encounters should be set up.

Mild Suggestion:  Combine the Save & Load commands under a new "Data" menu, while placing the End command under Options.  This would allow loading games without having to exit to the title screen, along with condensing the menu more effectively.

Major Suggestion:  Removal of random movement patterns.  The random movement of monsters works against the puzzle mechanics, and can potentially risk breaking them.  If this game emulates Lufia II, the idea of monster movements reacting to the player could be used for solving puzzles.

Major Suggestion:  Limited enemy respawn:  If a player finishes a fight, the monster shouldn't respawn while in the area.  That gives more breathing room for working on puzzles, and also makes the game more friendly for loading saved games.

WOW! I really appreciate your suggestions and probably some of them will be available on the next build (after the new one that I'll release this Friday). I loved the suggestions to create a more immersive world and I'll check your reference asap. Thanks!

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If you need Lufia II, you can download the fixed English version here.  Password for the archive is "Trixie".  BSNES is the gold standard for SNES emulation, if you are new to the scene.

Have fun. :)

Lufia II - Spekkio Lufia v4.10

I'll play it asap! Thx, again!