Been playing this on the NSwitch recently and really enjoy it. Saw this for the next so thought I would try this too.
Great start to the product but I have some points.
The alignment is slightly out... .
If a branch is above me and there is a branch on the opposite side at the bottom lowest position, i should need to chop the bottom one away. It is opposite to the way it should be, and i infact have to move into the space where the bottom branch is to chop it away else I get clunked on the head.
Minor niggle I know, but when I am so used to played the switch version, this throws me completely.
I think line 7045 should be after 7055 so that when you move into a branch, you die. And your random generation routine for branches should have a guarantee of enough space on opposite side when chopping bottom branch out. (proc createbranches, and line 5027 in proc updatebranches).
Also, i dont think the random routine accommodates for blank spaces either. There is not always a branch to chop, but just some trunk sometimes.
Be great to see these extras added. And two or 3 player support also. Imagine the manic fun to be had!
Keep up the good work on the Next.