When the logo and cherry jam turned into graffiti on the bridge I lost it <3
I never thought I'd see such detail on mutant rats...
The symbol clash at the end of the battle is SO satisfying, beautiful touch.
The like what you guys are going for in terms of a mix between real time / turn based but I didn't enjoy the pauses, I think either turn based or much quicker battles would benefit greatly here.
On my first playthrough I got the following error: "
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 11
for object obj_battle_control:
Variable obj_control.xp_give(100010, -2147483648) not set before reading it.
at gml_Script_scr_player_attack
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_player_attack (line 0)
gml_Object_obj_battle_control_Alarm_11"
The player kept attacking a rat that had died
Not too much trouble later on though.
Overall, brilliant game, I hope you guys carry on with it!