Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello, you small group of people who follow this game.  Here's some tidbits regarding the 1.0 release.   I got the gaming PC up and running, and upgraded from GM8 to Game Maker Studio 2.  I've been learning the ins-and-outs, but things are looking fabulous so far.

  • Hitboxes for furniture are more refined (and smaller).  You can now walk *behind* objects to a degree, so there's much more leeway.
  • If you find a specific hidden item of which there is only 1 per floor, the fog dissipates for the remainder of that floor.
  • Lore and dialogue is presented between each floor, adding more story elements.
  • Rutledge didn't have bathrooms.  Now it does.  And they're nasty.
  • Tile texture redone to match the camera angle.
  • All walls, furniture, and tile textures are now more defined and easier to see.  (Furniture doesn't blend into the floor).
  • Refined item and furniture placement and some levels redesigned a bit.
  • Now available in fullscreen or windowed (window also resizable and no more weird scaling effect)
  • Many, many other things.

All in all, I've been updating MITY to the new software, with which I have no limits now.  In GM8 I was severely limited.  If the game got too big, the program would crash.  If what I added was too complex, it would crash.  Now, MITY can truly grow.  Look forward to more update notes and the road to the final.