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Did download it, just redownloaded it ;D. About climate change, is there any magic in the world? I know we have our evil magic (power) but do normal mortals have it as well? If so, then maybe they can do rituals to push back against climate change. Maybe even allow the player to somehow disrupt them. As for the last stand thing, how about making a "conscript" mechanic, where the corrupt nobles will draft more peasants than their nobler counterparts, which allows them to field bigger armies but they suffer economically due to lesser manpower. Then give an ability to the player if he controls a dark empire to call all peasants to form a huge peasant army, which causes the enemy to do the same to combat our peasants. This then allows a huge long war to start during which the player can start sabotaging stuff through agents or powers.

Extra: 4 Peasants -> 1 Army Strength

Extra 2:this system would probably work better with a tile system so maybe it's not fully applicable to your node system

Previously the mortals did have access to magic, but at some terrible cost (which was never explained in lore). If things were very bad, they could become lightbringers, which were immune to darkness, and had cities which remained warm regardless of climate change. That was Shadows 1, it's not yet in Shadows 2 because late-game balance requires the start of the game to be established first, to figure out the different ways the player can reach the late game. Hopefully we can now start looking at that part of the game.

Could be looking at the possibility of giving the NPCs a way to defeat the player, as well as maybe a turn limit. Will need to look into it, especially using automated testing to get a good idea of the statistical distributions we'll be looking at for the end game.

We tried industrial stuff, with long term vs short term economic decisions, but couldn't get the balance to work very well, I'm afraid.  It wasn't considered a priority, so we never released it into a main build. Possibly one day, but for now there are other more important things to deal with.