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I'm not sure you can call it prerendered, the way that I'm doing it. Here is an article explaining the method if you are interessted: http://www.like100bears.com/writing/2d-3d-in-gamemaker-studio

You can see my game if you want in the devlog forums, my game is called Animal Express.

Oh I see, thanks for the link! That's a really cool technique. And yeah, it's not really prerendering because you aren't applying any lighting or other effects to the voxel models before slicing them into layers.

Compared to the link, it looks like for Animal Express, you're determining the offset for the upper layers based on the direction/distance from the center of the screen, right? I like the effect :)