as of alpha 0.0.81, if I rotate something, it gets stuck and i cannot move it while still holding rmb.
*0.0.82 - Yes. though. That's... not technically a bug.. more of an upgrade flaw. You see
In 0.0.81, when you rotated something, It'd immediately begin rotating back to where you rotated from, forcing you to rotate quickly and then drop it and grab it quickly, in order to maintain the rotated state.
in 0.0.82, It stops, preventing it from immediately rotating back. It was supposed to be a mechanic that allowed us to have greater control on rotation - As long as rotation was all you did, you'll be able to prepare, drop and grab it so you can move on with it
I think for the most part, this is for flipping crates upright, and downright - to allow them to be stored in, and to be quickly emptied, without immediately whipping back up, and sending ore, or otherwise, across the room/field/world.
Though yes, Most would assume that the actual change was to make them simply keep the rotation, and continue to be movable, but for the most part - this is the intended change, and unless i see Dasius say "no the stopping in midair is a bug, only meant to keep rotation" I assume that its intended this way. - Personally, I kinda like it this way - for instance. I like to stick my freshly smelted ingots into a crate, carry them to forge, and then dump them out - The stopped movement helps me not accidentally yank the crate to a side and hurl ingots with the momentum either off the forge or out to the yard
Plus, I can walk a slight bit away while emptying them, and go "Okay that customer wants aaa........ pickaxe" and walk back, toss the crate into the yard, finished emptying already, and set out to make the pick. instead of waiting for the ingots, tossing the crate so I didn't carelessly knock something over with it, and then checking, and coming back