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Nice!

It's pretty cool to have not only the sword hitbox but the damage scale with how much you're swinging it. I went for a similar mechanic in tone (the more you jump the less height you achieve), so I think I understand where you were going with this. 

If you want to expand on it, maybe experiment with a more standard control scheme for attacks, while keeping the scaling idea?

Good luck in the Jam!

Yeah, maybe it would have fit better on a controller or something like that. A joystick would have bin perfect for that swing mechanic