It's got some interesting implementation of the grapple mechanic, and the presentation is excellent. Little bit of polish (and some bugsquashing) and I think you'd have something really special
Well isn’t it lucky, that that is exactly what I am going to do! We have plan to take this game further in the Godot engine, possibly even to steam, and polishing up the phasing mechanics and fixing a whole ton of bugs (as well as adding more game to play) is top of our priority list.