I think Its the amount of objects that end up getting created and destroyed that also have collision code in them. I think it also just runs poorly on HTML5 for some reason because I get way better frames when I'm running the windows version
yeah, webGL kinda sucks. I wish the same amount of people would play and rate the games if they were not in a WebGL build. It usually just causes soooo much trouble...
Yeah exactly, but oh well. If I keep working on this game after the jam It'll be released for windows anyways so at least the performance shouldn't be a big long term issue.