Not enough objects to hide behind to dodge bullets.
Good artstyle.
Enemeis are feeling like damage sponges. And they are spawn right at your face which is quite unfair. You can't really strategically plan anything.
Rooms with vertical entrance are okayish, but when it comes to horizontal entrance, there is almost no way to get inside without getting damaged.
Whole telegraphy thing is lost in the script :)
No reason to hold spaceships on your character until you've found a vending machine. This chips are hanging out on the floor without any problem. So, whole point about less chips is more speed aren't working.
Wasn't able to get deeper then first floor, but game feels fine for a begginer to practice. Improve and you can make something really cool out of it!
Also, found a little bug of level generator.