Thanks a ton for playing it!! I'm happy you had fun. Sorry about the controls, I did add a slight acceleration on the player but I wasn't able to get anyone else to really playtest it before the jam ended so I guess I didn't get the acceleration down right. I was also kinda hoping to get some more out of the 3D aspect but honestly the main reason I did 3D is because I really suck at 2D art while actually know how to model in 3D. Plus 3D has primitives (which I ended up leaning on more than I expected for this game).
I did sorta plan to make use of the fact the game was 3D but considering I spent a pretty long time being stumped on level design I didn't get around to implementing it at all. Not to mention throughout the jam I was still mostly stumped on the theme, if someone hadn't suggested this idea to me I probably would not have had an idea.