Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, no problem! I always like good feedback and thumbs up, it feels nice. But, negative feedback/spot on areas of opportunity, is better for me, because it gives me insight on how to get better, so I thank you for that.

  • For the SFX - sad to hear that. I thought they sound nice, I will check that out.
  • Absolutely, this is my second-pixel art game, I hope I get better at it.
  • Totally agree, I was thinking of buying a good book for game design. All my levels were made "in a rush", per the time constraints. Didn't think too much about how they were going to be executed, or the UX.
  • Agree as well. I designed 10 enemies on paper, and 7 levels. Ended up with 4 enemies and 5 levels... hahaha. The shooting enemy fix that you mention (to have the bullets hit the walls) fits perfectly. I didn't have time to implement it, though. I had to sacrifice stuff... still, not a valid excuse for me.
  • Didn't think about that! RNG plays a big role here - didn't want that! :( 
  • I hate tutorials, I want to make my games intuitive enough - that means, I didn't do it.

Less is more = enemies respawn twice at the end of the level, making your path more difficult to exit.

Again, thank you very much for your review. This is the kind of reviews I'm looking for, so I'll be better for my third game. 

Have a great day too! 

Sfx might be nice, but consider making it a little quiter or add setting for it. As a gamedeveloper and video editor I can recommend something around -18 db and lower to not steal plfyer's attention.

About a fix for shooting enemies. I'm not working with Unity, but I know that it has good and simple system of collision layers. Just google it and you'll be able to fix this problem in a few minutes.

To make your game intuitive you need a very good idea and whole group of playtesters to setup a feedback loop. And even with all of this, you won't be able to make game intutive if it has some level of complexity.