Okay, I liked the game, and the controls were nice and reliable. But I do have a main critique of this game: Death. I had died once, so I opened up a stop watch to see how long I had left to live on futures runs, and I had reached 2:50, then died. This was highly aggravating. I feel like death should be an ending, and that you shouldn't have to live for 3 minutes, but that would be a time limit tied to some endings, but instead had to do certain things, like reaching the pink places, to get the endings. I see potential of how you could advance this game, gives of a cool Reventure vibe.
Viewing post in Life to its Fullest jam comments
Thanks a lot for the honest and no-nonsense feedback! As for triggering an ending when the player dies, I personally am not attached to it. It goes a bit against the message I'm trying to give and overall would make the game way too easy in my opinion. Again, thanks very much for the honest review, I'll keep it in mind for future projects :D