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Well, now it works! So, bad desigh decision for sure.

Game has some Super Hot vibes when it comes to messages, but execution of it isn't very good. 

Level design feels like an absolute chaose of randomly placed stuff. Whuch fit the idea of chaos in our minds, but doesn't male this game better.

Sounds doesn't feel fitting most of the time. Especially gun sfx, because it sound as auto fire weapon, but you still need spam click to shoot (I recommend to add auto fire on hold).

Music is good, but not always fitting. Anyway, it's better then no music at all.

Some of the turrets are killable, some not. And it's quite unclear. You nee a good tutorial to help player understand this and other stuff, like pill that improves your weapon for some time (it's working for some time, if I got it right, so, why not let it work for some quantity of shots, letting player use it effectively, because on my first go I just didn't get any improved shots from this pill).