Thanks for playing! That’s some valuable feed back, especially about the generation, I agree that the difficulty curve was a bit askew- the generation code is relatively similar but the objects they spawn get harder to avoid so yeah the difficulty is a bit all over the place. That smoke idea is great too, if I update the game I’ll add something similar, might have to be more of a general direction so the player can’t just dive right onto it. Yeah, the wind passages were a bit “extreme” shall we say lol. Thanks for the kind words!