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(+1)

The game really need to communicate with the player better... Almost all of the time i didn't knew what a object did, or if my actions were right/wrong. also the health/hunger mechanics weren't explained very well so they felt like they dropped at random :C

(+1)

Thanks for the feedback! Since this is a roguelike game, we decided to not add a tutorial, and rather add a tip section on the pause menu. I hope the description on the game’s page or the pause menu can clear up your confusion.

(+1)

Sadly, the tip section didn't really helped as much as i liked to be.  :C

I mean, even tho the pause menu explained pretty much how things worked, and i understand them on paper, i still find them hard to understand them and found myself confused half of the time... 

(+1)

Well alright, we’ll try to do more visual explaining rather than on text next time. Thanks for the feedback!