Okay, so I'm 7 months late, and I hope this hasn't been eating you up the whole time. That said, since you only got one response, I figured I should give my thoughts too.
Framing the questions is wise, but part of being a creator is recognizing that some things are out of your hands. Beyond a certain point, you just have to sit back and let the community react. Caring too much about what everyone else wants leads to a toxic cycle of self-hate, where a project is never good enough.
You can't please everyone.
That doesn't absolve you of the responsibility to not be an asshole, but it does alleviate some of the stress of creation.
I think you've already done enough by including a phase of the game where players go over the game and have the Yes, No, and Veil section. That's already a genius move and having that phase absolves a lot of the targeting towards you. After that point, add cards that match your own sensibilities, and expect people to take them out or add more ones as they match their own groups' sensibilities.