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The idea was interesting, but I think it could've been executed better. The player moves at a snail's pace at full health. I end up taking damage intentionally just so I can breeze through the level. There could have been a risk reward factor but the player has so much health it doesn't really matter. The artwork could use some work too, try using more simple shapes and a color palette! It can go a long way. It's got some rough edges but it's a cool game overall.