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It's really cool, that I have to exploit these intentional bugs to get around the obstacles.

I was super confused for a few minutes, I didn't know that the grappling hook only worked on the yellow box. Some sort of an in-game tutorial is definitely needed, in my opinion.

When it comes to controls, the wall jumping was also a little weird. Quite often it didn't register, I had to press the buttons very precisely to make the game register, that I want to do a wall jump.

 Also I'm not sure how the game fits the "less is more" theme.

Once I figured things out and got somewhat used to the controls, the game was quite fun. :)

(+1)

It would've made more sense if it wasn't for a major bug, but it is a golf like scoring system, which means, quicker completion means more points. We didn't have time to implement tutorials, but we are going to expand and continue with this project, so a tutorial will be added. The wall jump was a bug, but it led to quite a few fun challenges, so I utilised it in level design, but we will make intentional, and therefore easier to use in  an update. Thanks for all your feedback! :D