I feel like there are a lot of "less fuel, more speed" games for this jam, but your implementation is one of the best I've seen, manipulating the squid feels really nice! I love that you implemented two ways to move around, although after 1~2 minutes I settled for the left click one, the right click . Also I thought the fire would hurt me so I avoided getting too close and that made putting them out even harder lol
They're already brought in the known issue, but yeah, a minimap would've been nice, as well as a way to give player feedback on the fire's health.
Did you follow any tutorial for the controls? I'd eventually like to make a rocket game like this one, and the controls are so tight this is now the frame of reference I'm going for.
All in all, awesome game :)