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The wallhack happens, when standing to close to a door. I believe this is either due to the Projectile exit point being on the other side of the wall or because of projectiles glitching through the wall or because of the speed of the projectiles, when they exit the gun. The latter could only happen if projectiles slow down over time.

Regarding Colliders on Background Objects: I should probably go to sleep.

Haha, no worries there. I'm actually aware of the wallhack now that you mention it only happens with doors, since I didn't put the collider all the way through the door. I found that the colliders on the doors sometimes messed with the ability to activate the doors, so I only put them from the button up. Was lazy on my part, lol.