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Eyy thanks for playing the game, being my first game jam it was hard for me to manage between the roles and the divided work. Moreover, we had some problems with our artists and I had to switch over to art from programming (I suck at art but somehow managed to finish it before the deadline) which ended up burdening everyone else with extra stuff and we had to rush through at some parts that we started working on in the final days. That said, we are going to continue working on the game and we'll polish it before the next release :)