Many games here have that coins bad element, but yours is much more than that. The spike - health mechanic gives it a nice layer of complexity and more content to fill the levels with - and I appreciate the large amount of levels, which aren't just copy-pasted with a little twist. Very good job with level design and dificulty curves - introducing the spike-health balancing a bit later was a great idea. Also, just how many different components were there? It felt like every other level you were bringing in something new - a converting gem, an infinite coin... That is not something you see a lot in jams, because of the time limit, but it's absolutely wonderful. Real good job with making the game feel really packed. Oh and I also appreciate the fact that you play as a fart. That's just a lovely touch.